![]() Everything works as intended and netplay (online) works flawlessly. Other from the flicker (fix it one day please) which occurs during the entire game, it is perfect. Played the game for many hours + beat the story mode without any issues. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Occasional graphical glitch where characters may look deformed but does not change game play. ![]() Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering If you have any cheats or tips for Dragon Ball Z: Budokai Tenkaichi 2 please send them in here.We also have cheats for this game on : PlayStation 2: Wii You can also ask your question on our Dragon Ball Z: Budokai Tenkaichi 2 Questions & Answers page. Visit our dedicated Dragon Ball Z: Budokai Tenkaichi 3 message board to discuss this game with other members. Playable, BGM audio stops playing: 50~60FPSĭragon Ball Z Budokai 2 HD Widescreen Hack Welcome to our collection of Dragon Ball Z: Budokai Tenkaichi 3, cheats, cheat codes, wallpapers and more for WII. Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache) This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. Dragon Ball Z: Budokai 2 forces interlaced rendering causing its output to jitter vertically.
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